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What is the book We Who Will Die Summary about?
Stacia Stark's We Who Will Die launches a dark fantasy romance series where human tribute Danica must survive a brutal fae gladiatorial tournament, forming a dangerous alliance with a mysterious warrior. This novel is for readers who enjoy high-stakes survival and enemies-to-lovers tension in a conquered kingdom.
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1 Page Summary
We Who Will Die (Empire of Blood) by Stacia Stark is the first book in a dark fantasy romance series set in a brutal, conquered kingdom. The narrative follows Danica, a human woman living under the oppressive rule of the fae, who are led by a cruel emperor. To survive and protect her family, she is forced to participate in a deadly tournament known as the King's Cup—a gladiatorial contest where human tributes fight to the death for the entertainment of their fae overlords. The core conflict revolves around Danica's struggle to retain her humanity and defiance in a system designed to break her, while navigating a dangerous and reluctant alliance with Kieran, a powerful and enigmatic fae warrior whose loyalties are shrouded in mystery.
The book's key concepts explore themes of survival, resistance, and the corrosive nature of power and prejudice. It examines the dynamics between conqueror and conquered, delving into the moral compromises required to endure under tyranny. The historical context within the story is one of recent subjugation, where human culture and autonomy have been systematically dismantled, creating a backdrop of simmering resentment and fractured societies. The evolving, antagonistic relationship between Danica and Kieran serves as a microcosm of the larger conflict between their peoples, charged with tension, forced proximity, and a slow-burn romantic connection that challenges deeply ingrained hatreds.
The novel's lasting impact on its series is to establish a high-stakes foundation of personal and political strife. By immersing the reader in the visceral horror of the tournament and the intricate politics of the fae court, Stark sets the stage for a larger rebellion. The book concludes by positioning its protagonists on a path that will likely force them to confront the empire itself, blending personal vengeance with the seeds of revolution, and ensuring that the choices made in the arena will have profound consequences for the fate of both humans and fae.
We Who Will Die Summary
Chapter One
Overview
Arvelle works a tense, late-night shift as a bodyguard for the cowardly and widely disliked Gaius Panthen in a bustling Thorn District tavern. Her focus is divided between the clock, her client, and the money she needs to buy a crucial lung tonic for her sick brother, Evren. When a powerful, silver-sigilmarked enemy named Orson Norcross confronts Gaius, Arvelle intervenes and defuses the immediate threat. After collecting her pay, she ventures into the dangerous, fog-shrouded streets only to discover that all the lung tonics in the district have been mysteriously bought out. Returning home in a panic, she is met by a vampire named Bran, who reveals he is the one hoarding the medicine. He presents her with an impossible offer: compete in the deadly imperial Sundering, join the Praesidium Guard, and assassinate Emperor Vallius Corvus in exchange for her brother’s complete healing and their family's freedom.
The chapter is thick with the atmosphere of a gritty, magical city, establishing Arvelle’s world-weariness, her fierce devotion to her brothers, and the desperate circumstances that define her life.
Arvelle stands watch in Yorick’s tavern, using the promise of her wages to stay alert through the heat and noise. She observes her client, Gaius, losing a card game to the boisterous Magnus and notes the casual use of magic by a young barmaid. Her thoughts drift to her own past prowess at cards and her current financial desperation. The tavern owner, Yorick, a mundane, catches her eye, and she worries for his safety by continuing to serve volatile clients like Gaius.
When a well-dressed, silver-crowned man named Orson Norcross storms in, the tavern’s mood shifts to fear. Orson accuses Gaius of stealing his wife and vows revenge. Gaius, in a cowardly move, shoves Arvelle forward as a shield. A tense standoff follows where Orson recognizes Arvelle as a former champion of the Sands, a title she dislikes. She successfully forces him to leave for the night, but not before he promises future violence. Gaius tries to withhold payment, but a single threatening look from Arvelle secures her gold coin.
Exhausted, Arvelle leaves for the apothecary. The Thorn District at night is a place of shadowy dangers. She avoids city wardens, known for corruption, and passes a group using the drug glister, a sight that sickens her with familiarity. Her dread solidifies into panic when the apothecary, Perrin, informs her the lung tonic is out of stock. A frantic search at other shops reveals a disturbing pattern: someone has bought every last vial in the district.
She returns home at dawn to the modest house she shares with her brothers. Before she can process her failure, the sound of Evren’s wracking cough is met by the presence of a vampire, Bran, leaning against her wall. He reveals the two vials of tonic and states he serves the emperor. He has been watching her and knows about Evren’s condition and her past victory in the Sands.
Bran makes his offer: she must survive the tria proeliis of the Sundering, join the elite Praesidium Guard, and assassinate Emperor Vallius Corvus. His promised reward is not just the tonic, but sending Evren to the famed healers of Nesonias for a full cure, followed by freedom and wealth for her entire family. Arvelle immediately refuses, arguing the plan is suicidal and would leave her brothers orphaned. Bran remains unmoved, using cruel psychological pressure by stating her refusal is tantamount to killing Evren himself. He gives her until midnight to reconsider before vanishing with supernatural speed, leaving Arvelle alone with an impossible choice and the echo of her brother’s cough.
Chapter Highlights
- Character & Setting: Arvelle is introduced as a skilled but weary bodyguard, motivated solely by money to care for her sick brother, Evren. The gritty, magical social hierarchy of the Thorn District is established, highlighting tensions between sigilmarked (bronze, silver, gold-crowned), mundanes, and vampires.
- Key Confrontation: Arvelle successfully protects her odious client, Gaius, from the silver-crowned Orson Norcross, revealing her dangerous reputation as a former “champion” of the Sands.
- Desperate Discovery: After her shift, Arvelle finds all supplies of the vital lung tonic for her brother have been purchased, driving her into a panic.
- The Offer: The vampire Bran ambushes her at home. He reveals he has been spying on her, hoarded the tonics, and presents a lethal bargain: assassinate the emperor via the Sundering tournament in exchange for her brother’s life and their family’s future.
- Stakes Defined: Arvelle’s refusal is firm, rooted in the belief the task is impossible and would get her killed. Bran’s chilling ultimatum gives her until midnight to decide, forcing a choice between certain death for her brother and near-certain death for herself.
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We Who Will Die Summary
Chapter Two
Overview
The chapter opens in the deep, personal aftermath of a loved one's suffering, establishing the relentless pressure of Arvelle's life. Between managing her brother Evren's life-threatening illness, scraping together resources for her family's survival, and navigating the complicated social web of the Thorn, her world is one of constant, low-grade emergency. The arrival of an unexpected visitor and a tense confrontation with an old friend further strain her resolve, building to a devastating final moment that shatters the morning's fragile peace.
The Morning Crisis
Arvelle is jolted awake by the sound of Evren’s severe, painful coughing. She moves on instinct, administering salve, a precious lung tonic, and a healing crystal while chanting to ease his breathing. The attack is severe, and Evren’s guilt-ridden apology about the cost of the medicine highlights their perpetual financial strain. After he stabilizes and drifts back to sleep, Arvelle is left with a simmering anger, her thoughts turning to the vampire Bran who controls the supply of the very medicine keeping her brother alive.
A Brother’s Resentment
Checking on her other brother, fourteen-year-old Gerith, Arvelle finds him awake and upset. He speaks of their uncle’s betrayal—stealing the winnings from Arvelle’s victory in the Sands that was meant to secure their future—and declares his intent for vengeance. The conversation subtly shifts to the deeper, more painful loss of their mother and another, unnamed "him," a grief that still ambushes Arvelle. Gerith expresses his own dream to fight in the Sands to cure Evren, a notion that fills Arvelle with dread, though she hides it to avoid wounding his pride.
Scarcity and an Unexpected Guest
The reality of their poverty is laid bare in the kitchen: a dying cooling crystal, porridge made with water, and the pressing need for new boots for Gerith. As the twins eat breakfast, a knock reveals a young, hungry girl named Sarai, who announces she is there for breakfast after supposedly being invited by one of the brothers. Arvelle quietly offers her own food, and Sarai eats ravenously. The moment is one of unspoken understanding about hardship. Arvelle sees her brothers off to their shared tutor, her parting words to Evren—"Be good"—carrying the heavy weight of the day their mother died and he was injured.
Precautions and Old Ghosts
After a cold shower, Arvelle prepares for a trip to Mataras to secure more lung tonic. Her path takes her to the training arena, where she spars verbally with her friend Fallon, critiquing her swordwork. The arrival of Carrick, a man from her past, shifts the atmosphere. He shares grim news about a series of ritualistic murders in the Thorn, victims found with their hearts removed, and insists on walking with her for safety.
A Painful Proposal
As they walk, Carrick’s casual flirtation turns into a direct and painful confrontation. He accuses Arvelle of being emotionally frozen since being abandoned by Ti years ago and refuses to let her deflect. He confronts her about her isolation and unhappiness, ultimately proposing marriage as a solution: together, they could leave the Thorn and provide a better life for her brothers. Arvelle is thrown into internal turmoil, recognizing the practical appeal of his offer but paralyzed by the fear of another devastating betrayal. She rejects him, stating she cannot risk another heartbreak, and walks away.
The Cliff’s Edge
The chapter’s tension crescendoes as Arvelle, still reeling from the argument, hears her name called in panic. She turns to see Gerith, pale, tear-streaked, and breathless from running. With a look of utter terror, he delivers two words that dismantle the entire morning’s struggles and point toward a new, immediate catastrophe: “It’s Ev.”
Chapter Highlights
- Evren’s Deteriorating Health: He suffers a severe coughing attack, underscoring the urgency of Arvelle’s mission to get more medicine and the precariousness of his condition.
- The Weight of the Past: Conversations with Gerith explicitly confront the twin traumas of their uncle’s theft and the older, more painful loss of their mother and Ti.
- Deepening Poverty: The chapter details the family’s acute scarcity—from empty cooling crystals and meager meals to worn-out boots—driving home the constant pressure Arvelle faces.
- Introduction of Sarai: A hungry girl arrives for breakfast, highlighting the communal struggles of the Thorn and Arvelle’s instinct to protect the vulnerable.
- The Murder Mystery: Carrick reveals a string of brutal, ritualistic killings in the district, adding a layer of external danger and systemic neglect to the personal stakes.
- Carrick’s Confrontation & Proposal: He forces Arvelle to confront her emotional stasis following Ti’s abandonment and proposes marriage as a practical escape, which she refuses out of self-preservation and fear.
- The Cliffhanger Ending: Gerith arrives in a state of utter panic, signaling that a new, urgent crisis has befallen Evren.
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We Who Will Die Summary
Chapter Three
Overview
The chapter erupts into a desperate sprint as Arvelle races home to find her brother Evren in the throes of a fatal respiratory attack, orchestrated by the vampire Bran. With her brother's life literally in his hands, Arvelle is forced to agree to Bran's terrible bargain: compete in the deadly Sundering as his gladiator and spy. After stabilizing Evren with a tonic and her own brutal coercion to make him drink vampire blood, Arvelle has only two hours before departure. She makes a final, manipulative visit to her former trainer, Leon, the grieving father of her deceased best friend, in a last-ditch attempt to secure the training she needs to survive.
Arvelle’s frantic run home is a blur of panic and denial. She finds Evren suffocating on their doorstep, with Bran calmly observing. Despite Carrick and Gerith’s presence, Arvelle feels utterly alone in the crisis. Bran offers lung tonics, then cruelly shatters one to demonstrate his control, revealing his fangs as a threat. When Arvelle draws a silver knife, a standoff ensues, broken only by Evren’s rapid decline. With her brother dying in her arms, Arvelle capitulates, agreeing to Bran’s deal.
The Aftermath of the Deal Bran hands over the single remaining tonic, but it is insufficient. He then offers his own blood to heal the physical damage of the attack. While Carrick retches and Gerith turns green, Arvelle ruthlessly forces Evren to drink it, an act that stabilizes him but fills her with self-loathing. Enraged, Gerith lunges at Bran with one of Arvelle’s daggers, but Carrick intercepts him. Bran delivers his ultimatum: they leave in two hours, and if Arvelle runs, he will kill both her brothers. After he disappears, Carrick is horrified, and Evren stares at her with miserable tears. Arvelle, emotionally numb, begs Carrick to watch over her brothers and then runs again, this time to seek out Leon.
A Visit to the House of Grief Arvelle’s journey to Leon’s cottage is fraught with visceral pain and guilt. The once-charming home is now a decaying monument to loss, mirroring Leon’s own diminished state. Their relationship is a fraught history of shared grief and mutual, unspoken blame over Kassia’s death. Leon is initially cold, telling her he doesn’t need her visits. When Arvelle reveals she must compete in the Sundering, his grief curdles into fury. He accuses her of disrespecting Kassia’s memory and lists the brutal statistics of almost certain death, declaring she is now “old and slow” with a bad ankle.
The Manipulation Cornered and desperate, Arvelle reveals Bran’s blackmail. Leon is stunned, recognizing it as a death sentence. Arvelle argues she has no choice, but Leon coldly compares it to the recklessness that got Kassia killed. Seeing he will not help, Arvelle plays her final, cruel card: she claims she will seek training from Merrick, Leon’s rival. This calculated manipulation works, piercing Leon’s apathy. He pursues her, understanding her tactic perfectly. Malice and fury war in his eyes as he realizes she is leveraging his love for his daughter to force his hand. With immense reluctance, he tells her, “I’ll think about it,” leaving her fate—and her conscience—hanging in the balance.
Chapter Highlights
- Life-or-Death Blackmail: Bran forces Arvelle to agree to his deal by orchestrating a near-fatal attack on Evren, shattering a priceless lung tonic to prove his seriousness.
- A Horrifying Remedy: To save Evren, Arvelle must force him to drink vampire blood, a act that heals him but horrifies their friends and deepens her moral compromise.
- The Ultimatum: Arvelle has two hours to prepare before leaving with Bran for the Sundering, under threat of her brothers’ deaths if she disobeys.
- Fractured Relationships: The crisis strains her bonds with Carrick, Gerith, and Evren, who witness her make a terrible pact.
- Confrontation with Leon: Arvelle visits her grief-stricken former mentor, whose home and spirit have decayed since his daughter’s death.
- A Cruel Gambit: After Leon refuses to help, citing her physical decline and certain death, Arvelle manipulates him by threatening to train with his rival, Merrick, leveraging his love for Kassia.
- Uncertain Alliance: The chapter ends with Leon bitterly stating he will “think about” training her, leaving Arvelle’s sole hope for survival tenuous and ethically tarnished.
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We Who Will Die Summary
Chapter Four
Overview
Exhausted and returning home, the protagonist finds Bran, a vampire of ancient lineage, waiting with her brothers and Carrick. After sending the others inside, Bran lays out his brutal terms: she must compete in the Sundering as a gladian, win all three challenges, and assassinate Emperor Vallius Corvus after the competition, all while keeping it secret from the Primus. In exchange, her brother Evren’s lungs will be healed only after she completes the Sundering. Despite her demands for immediate healing, Bran refuses, revealing he chose her because her hands are “clean.” Thinking of Evren’s suffering and the Emperor’s role in her friend Kassia’s death, she accepts. The agreement is sealed violently as Bran bites her neck, breaks her wrist, and forces her to drink his healing blood, leaving her humiliated but physically restored. Inside, she packs quickly, retrieving whispering mirrors for communication. Her brothers, Evren and Gerith, are pale and scared. Evren, temporarily strengthened by Bran’s blood, pleads with her not to go. She makes them promise to escape if the deal is broken and gives Evren one of the mirrors. Carrick offers parting advice: “Keep your head down, your eyes open, and fight for your life.” Bran escorts her, Leon—who arrives furious—and her brothers to the opulent ley line station. The twins marvel at the grandeur and the statue of the god Ghaleros. Leon, in a neutral tone, explains ley lines. The vampire Elva arrives to take Gerith and Evren north. After extracting promises for their safety, the protagonist shares a heartbreaking goodbye, forcing a smile as they are led away. The journey through the station is fraught; they pass a blood addict whom Bran ignores, using her as a lesson. He bypasses lines to secure immediate passage on a ley cabin. During the disorienting travel, the protagonist is overwhelmed by grief for Kassia as the arena comes into view, a sight thick with traumatic memory. Leon looks equally anguished. They arrive in the affluent district surrounding the arena, a world away from the Thorn. Bran leads them to the imposing ludus, its entrance adorned with carvings glorifying vampire dominance. Inside, the architecture is dark and windowless, trapping scents. Bran dismisses Leon to the guardants’ quarters and gives the protagonist a forged background story, naming himself as her sponsor. He directs her to the gladians’ living quarters below ground. As she walks alone, the smell of dinner wafts through, and her stomach rumbles, emphasizing her isolation. The passage brightens near the living quarters, revealing ancient murals. The first depicts a gold-crowned woman kneeling in supplication to the battle god Anoxian, clutching a silver sword. The next shows her gruesome death in the arena, killed by a grinning vampire with her own blade, Anoxian absent. The message is clear: divine help is an illusion here. A third mural depicts the god of ruin, Mortuus, looming over hostile vampires, noting a shared fear. A stark sign appears: Aut neca aut necare (Either kill or be killed). Beneath it, a statue of Anoxian wears an expression of disdain, surrounded by macabre offerings. Stepping into the living quarters, the protagonist is assaulted by the cacophony of the mess hall. Turning left, she collides forcefully with a figure in black armor. Two strong, gauntleted hands steady her, then go still. Her heart jolts in recognition: Vampire. The armor is formidable, covering every vulnerability, with a helmet obscuring all features. The vampire hisses and releases her as if burned. When she mutters an apology, he responds with a damaged, emotionless rasp, “Watch where you're going.” Fatigued and pushed beyond patience, her impulse control shatters. “Fuck you too,” she snaps, instantly regretting it and reaching for a knife. In a motion too fast to follow, the armored vampire disarms her, plucking the blade and dropping it contemptuously to the floor between them. Without another word, he turns and stalks away, leaving her shaken and weaponless.
The Vampire's Bargain
The protagonist arrives home exhausted to find Bran waiting with Carrick and her brothers. The vampire’s presence chills the air, a sign of his ancient, powerful lineage. After sending her brothers and a reluctant Carrick inside, she faces Bran alone on the quiet street. He lays out his brutal terms: she must enter the Sundering as a gladian, win all three challenges, and assassinate the Emperor Vallius Corvus after the competition, all while keeping the plot secret from the Primus. In exchange, her brother Evren’s lungs will be healed only after she completes the Sundering, ensuring she cannot afford to fail any challenge.
A tense negotiation follows. She demands Evren be healed immediately, but Bran refuses, offering only to heal him after the Sundering as a “compromise.” He reveals he chose her because her hands are “clean”—she never sought this path, making her a perfect, deniable weapon. The bitter irony is not lost on her; every choice to avoid the arena has led her directly back to it. Thinking of Evren’s suffering and the Emperor’s monstrous reign, particularly his responsibility for her friend Kassia’s death, she accepts, silently vowing to prove she is not the weak tool Bran believes her to be.
The agreement is sealed violently. Bran bites her neck, and when she instinctively reaches for a knife, he breaks her wrist. He then forces her to drink his healing blood, which repairs the injury and erases her fatigue, leaving her body buzzing. The act is invasive and humiliating, stirring old, painful memories. She spits the blood out in defiance, their mutual contempt hardening.
Parting with Family
Inside, she packs quickly, retrieving a set of whispering mirrors meant for communication. Her brothers are pale and scared. Evren, temporarily strengthened by the earlier dose of Bran’s blood, pleads with her not to go. She makes them promise to escape if their captors break the deal, and gives Evren one of the mirrors. A moment of forced levity about vampire blood lightens the mood slightly before a somber Carrick gives her parting advice: “Keep your head down, your eyes open, and fight for your life.”
Journey to the Arena
Bran escorts her, Leon (who arrived silently and furious), and her brothers to the opulent ley line station. The twins are wide-eyed at the grandeur and the statue of the god Ghaleros. Leon, in a shockingly neutral tone, explains how ley lines work to them. The vampire Elva arrives to collect Gerith and Evren for their journey north. After extracting a promise to keep them “alive, unharmed, and as happy as possible,” the protagonist shares a heartbreaking goodbye with her brothers, forcing a smile as they are led away.
The journey through the station is fraught. They pass a blood addict who throws herself at Bran’s feet, begging; he coldly ignores her, using her as an object lesson. He then bypasses all lines, using his privilege to secure immediate passage on a ley cabin. During the disorienting travel, the protagonist is overwhelmed by grief for Kassia as the arena comes into view, a sight thick with traumatic memory. Leon looks equally anguished.
Arrival at the Ludus
They arrive in the affluent district surrounding the arena, a world away from the Thorn. The streets are bustling with vendors and bet-takers. Bran leads them to the imposing ludus, its entrance adorned with carvings glorifying vampire dominance over other magical beings. Inside, the architecture is deliberately vampire-friendly: dark, windowless, and trapping scents.
Bran dismisses Leon to the guardants’ quarters and gives the protagonist a forged background story, naming himself as her sponsor. He directs her to the gladians’ living quarters below ground. As she walks alone down the corridor, the smell of dinner wafts through, and her stomach rumbles. The reality of her situation settles in: she is now a gladian in the Emperor’s service, tasked with an impossible assassination, and utterly alone.
The Arena’s Message
The smell of food grows tantalizingly stronger, a cruel contrast to the oppressive, windowless environment. The protagonist’s hunger and hatred for the place intensify. The passage brightens near the living quarters, revealing ancient murals. The first depicts a gold-crowned woman kneeling in supplication to the battle god Anoxian, clutching a silver sword. The next shows her gruesome death in the arena, killed by a grinning vampire with her own blade, Anoxian absent. The message is clear and brutal: divine help is an illusion here.
A third mural gives the protagonist pause, depicting the god of ruin, Mortuus, looming over hostile vampires. This shared fear of Mortuus is noted as a rare commonality between sigilmarked and vampires. Finally, the sounds of life drift forward, and a stark sign appears: Aut neca aut necare (Either kill or be killed). Beneath it, a statue of Anoxian wears an expression of disdain, surrounded by macabre offerings like arena sand and blades.
A Cold Collision
Stepping into the living quarters, the protagonist is immediately assaulted by the cacophony of the mess hall to the right—clattering plates, laughter, and curses. Turning left, they collide forcefully with a figure in black armor. Two strong, gauntleted hands steady them, then go unnaturally still. The protagonist’s heart jolts in recognition: Vampire.
The armor is described as formidable and magical, covering every vulnerability including the neck and face. A helmet obscures all features except the mouth, and the eyes are hidden behind a shielded visor, making the wearer’s intentions impossible to read. The vampire hisses and releases the protagonist as if burned. When the protagonist mutters an apology, the vampire stiffens, his voice a damaged, emotionless rasp as he commands, “Watch where you're going.”
Fatigued and pushed beyond patience, the protagonist’s impulse control shatters. “Fuck you too,” they snap, instantly regretting it and reaching for a knife. In a motion too fast to follow, the armored vampire disarms them, plucking the blade and dropping it contemptuously to the floor between them. Without another word, the vampire turns and stalks away, leaving the protagonist shaken and weaponless.
Chapter Highlights
- Plot Development: The protagonist arrives at the gladiators' living quarters, marked by the ominous motto Aut neca aut necare.
- Key Revelations: Ancient murals visually convey the arena’s philosophy: the gods offer no salvation here, a lesson taught through brutal imagery of a slain supplicant.
- Character Moment: A tense, physical confrontation with an unidentified, fully armored vampire establishes immediate hostility and underscores the protagonist's vulnerable, outsider status.
- Symbolism & Setting: The murals of Anoxian and Mortuus, along with the disdainful statue and grim offerings, deepen the world’s lore and the arena’s nihilistic atmosphere.
- Relationship Dynamics: The first direct interaction with a vampire is marked by cold hostility, a warning of the dangerous social terrain, and ends with the protagonist being effortlessly disarmed.
- Emotional Shift: The chapter moves from observational disgust and hunger to a spike of genuine fear and defiance during the confrontation, ending on a note of vulnerability.
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